![]() The most unusual feature of Star Ruler's ship building system is the ability to scale ships. Things like a bridge, life support, crew quarters, and power generators are necessary for most ships. ![]() For example, a 2.0 railgun will do half as much damage as a 4.0 railgun, which is the largest size, but will also consume half the power. Each component can be scaled, and its effects scaled with it. A station hull is very resilient, and offers the most component space, but cannot mount engines. For example, a Heavy hull is more resilient, but offers less space for components. Different hulls will fulfil different purposes. One of Star Ruler's most impressive components is the ship construction. Key differences from other games of the genre are: Detailed unit creation, behavior, and automation customization, physically modeled star systems and orbiting bodies, and a lack of traditional maintenance and unit count cap game mechanics. Star Ruler also features Newtonian mechanics in its ship movement. Gameplay occurs in a single space in real-time with the rate of time determined by the player. Generated systems may have orbiting planets, moons, asteroids, comets, or aggressive, capturable, NPC assets. The size of the in-game universe is only limited by the processing power of the user's computer. Star Ruler features a 1 to 10,000+ star system count galaxy of configurable shape.
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